To start each turn, a player draws a new terrain tile and places it adjacent to tiles that are already face up. Score completed feature(s) (if relevant).Station a follower on the newly-placed tile (optional).Each player's turn consists of three distinct phases: The game starts with a single specific terrain tile face up and 71 others shuffled face down for the players to draw from. The game board is a medieval landscape built by the players as the game progresses. ![]() Gameplay The CRFR starting tile has three features: a single city edge, a straight road parallel to that edge, and the field occupying the remainder tile notation describes the features on each edge, clockwise from the north A new edition, with updated artwork on the tiles and the box, was released in 2014. The game has spawned many expansions and spin-offs, and several PC, console and mobile versions. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. ![]() ![]() It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001. Carcassonne ( / ˌ k ɑːr k ə ˈ s ɒ n/) is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English.
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